sparky4 [Sat, 4 Feb 2017 00:41:59 +0000 (18:41 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff... the refresh stuff at the op of screen is very flashy chikyuu becomes transparent in upper screen
sparky4 [Wed, 1 Feb 2017 21:45:25 +0000 (15:45 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also i think i should readd the old bg preservication back and start working on actual game stuff wwww
sparky4 [Thu, 26 Jan 2017 21:02:24 +0000 (15:02 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri
sparky4 [Thu, 26 Jan 2017 20:31:11 +0000 (14:31 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri
sparky4 [Thu, 26 Jan 2017 19:40:13 +0000 (13:40 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self
sparky4 [Thu, 26 Jan 2017 19:36:49 +0000 (13:36 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self
sparky4 [Thu, 26 Jan 2017 19:19:40 +0000 (13:19 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now just p
sparky4 [Mon, 23 Jan 2017 23:29:37 +0000 (17:29 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 20:49:00 +0000 (14:49 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 20:08:18 +0000 (14:08 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!
sparky4 [Mon, 23 Jan 2017 17:38:11 +0000 (11:38 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh fackn hard! wwww
sparky4 [Mon, 23 Jan 2017 17:11:06 +0000 (11:11 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh fackn hard! wwww
sparky4 [Mon, 23 Jan 2017 16:09:03 +0000 (10:09 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh
sparky4 [Mon, 23 Jan 2017 14:58:17 +0000 (08:58 -0600)]
dang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww
sparky4 [Fri, 13 Jan 2017 18:43:47 +0000 (12:43 -0600)]
made palllist.exe as an experiment for me to make a palette system i want for p16 i am now way too tired to work on p16 for today wwww i also made animate-sprite be useable on wider than screen res wwww
sparky4 [Fri, 13 Jan 2017 00:28:14 +0000 (18:28 -0600)]
i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am going to move to VRL/VRS soon! .
sparky4 [Thu, 12 Jan 2017 23:50:07 +0000 (17:50 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am going to move to VRL/VRS soon!
sparky4 [Thu, 12 Jan 2017 22:34:12 +0000 (16:34 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am trying to find out why the sprite drawer is being a punk!
sparky4 [Thu, 12 Jan 2017 22:31:27 +0000 (16:31 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am trying to find out why the sprite drawer is being a punk!