]> 4ch.mooo.com Git - 16.git/log
16.git
7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:36:25 +0000 (13:36 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:28:03 +0000 (13:28 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:20:31 +0000 (13:20 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoWWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww
sparky4 [Wed, 8 Feb 2017 19:19:12 +0000 (13:19 -0600)]
WWWWWWWWWWWWwwwwwwwwwwWWWWWWWwwwwWWwwWWwwWwwWww

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:13:54 +0000 (09:13 -0600)]
working on maptest

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:09:49 +0000 (09:09 -0600)]
working on maptest

7 years agoworking on maptest
sparky4 [Wed, 8 Feb 2017 15:05:52 +0000 (09:05 -0600)]
working on maptest

7 years agoreadded mapread for rework of mapreadings
sparky4 [Wed, 8 Feb 2017 14:32:30 +0000 (08:32 -0600)]
readded mapread for rework of mapreadings

7 years agoadded resetting palette in cmem part of modexenter
sparky4 [Wed, 8 Feb 2017 14:15:20 +0000 (08:15 -0600)]
added resetting palette in cmem part of modexenter

7 years agofps now is working with scroll wwww
sparky4 [Mon, 6 Feb 2017 15:02:54 +0000 (09:02 -0600)]
fps now is working with scroll wwww

7 years agomoved my palette function failure to 16_vlpal.c and fixed vsync a bit but i need...
sparky4 [Sat, 4 Feb 2017 19:25:13 +0000 (13:25 -0600)]
moved my palette function failure to 16_vlpal.c and fixed vsync a bit but i need some help from pngwen or jc for the vsync in game

7 years agomoved my palette function failure to 16_vlpal.c
sparky4 [Sat, 4 Feb 2017 19:04:37 +0000 (13:04 -0600)]
moved my palette function failure to 16_vlpal.c

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Sat, 4 Feb 2017 00:41:59 +0000 (18:41 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff... the refresh stuff at the op of screen is very flashy chikyuu becomes transparent in upper screen

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 22:50:46 +0000 (16:50 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 22:05:46 +0000 (16:05 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:55:30 +0000 (15:55 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:47:48 +0000 (15:47 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going...
sparky4 [Fri, 3 Feb 2017 21:43:27 +0000 (15:43 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww i am also going to work on that fps location stuff

7 years agofixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww
sparky4 [Fri, 3 Feb 2017 20:04:26 +0000 (14:04 -0600)]
fixed wwww now i need to work on map system stuff wwwwwwwwwwwwwww

7 years agosomething else broke when i worked on this
sparky4 [Fri, 3 Feb 2017 19:30:10 +0000 (13:30 -0600)]
something else broke when i worked on this

7 years agojust pushing before i use ZC_mapscroll
sparky4 [Fri, 3 Feb 2017 16:32:04 +0000 (10:32 -0600)]
just pushing before i use ZC_mapscroll

7 years ago==== old BG rendering is back ====
sparky4 [Fri, 3 Feb 2017 06:23:23 +0000 (00:23 -0600)]
==== old BG rendering is back ====

7 years ago==== old BG rendering is back ====
sparky4 [Thu, 2 Feb 2017 22:09:27 +0000 (16:09 -0600)]
==== old BG rendering is back ====

7 years agobg preservation still in works
sparky4 [Thu, 2 Feb 2017 20:04:42 +0000 (14:04 -0600)]
bg preservation still in works

7 years agoworking on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also...
sparky4 [Wed, 1 Feb 2017 21:45:25 +0000 (15:45 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. wwww also i think i should readd the old bg preservication back and start working on actual game stuff wwww

7 years agoworking on palllist.c and no idea how to preserve bg fixed player[0].enti. www
sparky4 [Wed, 1 Feb 2017 17:17:19 +0000 (11:17 -0600)]
working on palllist.c and no idea how to preserve bg fixed player[0].enti. www

7 years agoworking on palllist.c and no idea how to preserve bg
sparky4 [Wed, 1 Feb 2017 17:14:34 +0000 (11:14 -0600)]
working on palllist.c and no idea how to preserve bg

7 years agoworking on palllist.c
sparky4 [Wed, 1 Feb 2017 16:21:06 +0000 (10:21 -0600)]
working on palllist.c

7 years agoworking on palllist.c
sparky4 [Wed, 1 Feb 2017 16:04:22 +0000 (10:04 -0600)]
working on palllist.c

7 years agowwww
sparky4 [Wed, 1 Feb 2017 14:52:07 +0000 (08:52 -0600)]
wwww

7 years agowwww
sparky4 [Wed, 1 Feb 2017 14:48:48 +0000 (08:48 -0600)]
wwww

7 years agowwww
sparky4 [Wed, 1 Feb 2017 14:08:20 +0000 (08:08 -0600)]
wwww

7 years agoWWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww
sparky4 [Tue, 31 Jan 2017 21:24:51 +0000 (15:24 -0600)]
WWWWWWWWWWWWWWWWWWWW it is fixed wwwwwwwwwww

7 years agoMerge branch 'master' of github.com:sparky4/16
sparky4 [Tue, 31 Jan 2017 00:53:25 +0000 (18:53 -0600)]
Merge branch 'master' of github.com:sparky4/16

7 years ago====----==== this is a messed up build that contains a busted 0.exe pan page system
sparky4 [Tue, 31 Jan 2017 00:52:45 +0000 (18:52 -0600)]
====----==== this is a messed up build that contains a busted 0.exe pan page system

7 years ago====++++==== this is a build before the breaking of 0.exe pan page system
sparky4 [Tue, 31 Jan 2017 00:47:32 +0000 (18:47 -0600)]
====++++==== this is a build before the breaking of 0.exe pan page system

7 years agoit is semi working the bg preservation wwww
sparky4 [Fri, 27 Jan 2017 16:05:57 +0000 (10:05 -0600)]
it is semi working the bg preservation wwww

7 years agogoing to work on bg draw today!
sparky4 [Fri, 27 Jan 2017 14:48:48 +0000 (08:48 -0600)]
going to work on bg draw today!

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 21:02:24 +0000 (15:02 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 20:31:11 +0000 (14:31 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self 0.exe now replicates the functions of 16_spri

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 19:40:13 +0000 (13:40 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 19:36:49 +0000 (13:36 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now sp and p is back to it self

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 19:19:40 +0000 (13:19 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before panp is now just p

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 19:04:15 +0000 (13:04 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 18:17:04 +0000 (12:17 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 18:09:59 +0000 (12:09 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 17:56:53 +0000 (11:56 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing i optimized it to only draw at the end of walk. this...
sparky4 [Thu, 26 Jan 2017 17:46:10 +0000 (11:46 -0600)]
showing row and colum drawing i optimized it to only draw at the end of walk. this explains why it is much slower than it was before

7 years agoshowing row and colum drawing the fore loop in draw row is causing it to be slow...
sparky4 [Thu, 26 Jan 2017 17:00:13 +0000 (11:00 -0600)]
showing row and colum drawing the fore loop in draw row is causing it to be slow wwwww

7 years agoshowing row and colum drawing the fore loop in draw row is causing it to be slow...
sparky4 [Thu, 26 Jan 2017 16:43:43 +0000 (10:43 -0600)]
showing row and colum drawing the fore loop in draw row is causing it to be slow wwwww

7 years agoshowing row and colum drawing
sparky4 [Thu, 26 Jan 2017 16:30:13 +0000 (10:30 -0600)]
showing row and colum drawing

7 years agoshowing row and colum drawing
sparky4 [Thu, 26 Jan 2017 16:20:33 +0000 (10:20 -0600)]
showing row and colum drawing

7 years agoPRE reattempt at optimizing scroll map draw stuff
sparky4 [Thu, 26 Jan 2017 16:02:53 +0000 (10:02 -0600)]
PRE reattempt at optimizing scroll map draw stuff

7 years agoproper sprite loading added wwwwwww
sparky4 [Thu, 26 Jan 2017 15:24:35 +0000 (09:24 -0600)]
proper sprite loading added wwwwwww

7 years agoproper sprite loading added wwwwwww
sparky4 [Thu, 26 Jan 2017 15:12:34 +0000 (09:12 -0600)]
proper sprite loading added wwwwwww

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Thu, 26 Jan 2017 02:35:15 +0000 (20:35 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!! i forget about resetting page properly >.<

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Thu, 26 Jan 2017 02:22:35 +0000 (20:22 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!! i forget about resetting page properly >.<

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Thu, 26 Jan 2017 02:06:55 +0000 (20:06 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Thu, 26 Jan 2017 01:01:33 +0000 (19:01 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Wed, 25 Jan 2017 23:54:33 +0000 (17:54 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!

7 years ago==== animation fram walk ==== i polished the shit out of it and it works MUCH better...
sparky4 [Wed, 25 Jan 2017 23:23:44 +0000 (17:23 -0600)]
==== animation fram walk ==== i polished the shit out of it and it works MUCH better now!!

7 years agoanimation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 21:21:06 +0000 (15:21 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh

7 years agoanimation fixed and sprite rendering is more flexible with overdraww and overdrawh
sparky4 [Tue, 24 Jan 2017 20:56:33 +0000 (14:56 -0600)]
animation fixed and sprite rendering is more flexible with overdraww and overdrawh

7 years agoI THINK I GOT THE ANIMATION FIXED AGAINrm data/spri/chikyuu.vrs
sparky4 [Tue, 24 Jan 2017 20:06:22 +0000 (14:06 -0600)]
I THINK I GOT THE ANIMATION FIXED AGAINrm data/spri/chikyuu.vrs

7 years agosomething is bothering me very much on the animation part of frame. particularly...
sparky4 [Tue, 24 Jan 2017 19:20:25 +0000 (13:20 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time

7 years agosomething is bothering me very much on the animation part of frame. particularly...
sparky4 [Tue, 24 Jan 2017 19:08:55 +0000 (13:08 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time

7 years agosomething is bothering me very much on the animation part of frame. particularly...
sparky4 [Tue, 24 Jan 2017 18:50:17 +0000 (12:50 -0600)]
something is bothering me very much on the animation part of frame. particularly on when chikyuu is in the standing state ... it is only drawed 1 time

7 years agopushing some changes!
sparky4 [Tue, 24 Jan 2017 16:24:01 +0000 (10:24 -0600)]
pushing some changes!

7 years ago====animation mostly converted==== old bug resurfaced as animation is 12341234 instea...
sparky4 [Tue, 24 Jan 2017 00:02:19 +0000 (18:02 -0600)]
====animation mostly converted==== old bug resurfaced as animation is 12341234 instead of the proper 11223344

7 years ago====animation mostly converted==== old bug resurfaced as animation is 12341234 instea...
sparky4 [Mon, 23 Jan 2017 23:48:16 +0000 (17:48 -0600)]
====animation mostly converted==== old bug resurfaced as animation is 12341234 instead of the proper 11223344

7 years ago====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn...
sparky4 [Mon, 23 Jan 2017 23:29:37 +0000 (17:29 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!

7 years ago====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn...
sparky4 [Mon, 23 Jan 2017 20:49:00 +0000 (14:49 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!

7 years ago====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn...
sparky4 [Mon, 23 Jan 2017 20:08:18 +0000 (14:08 -0600)]
====animation mostly converted==== set_anim_by_id(player[pn].ent->spri, player[pn].enti.dire) is causing stability issues and dose not overwrite the old set up also the code is quite unstable but i may of had fixed it just now.. lets see!

7 years agodang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not...
sparky4 [Mon, 23 Jan 2017 17:38:11 +0000 (11:38 -0600)]
dang it./wbuild.sh  vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh  fackn hard! wwww

7 years agodang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not...
sparky4 [Mon, 23 Jan 2017 17:11:06 +0000 (11:11 -0600)]
dang it./wbuild.sh  vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh  fackn hard! wwww

7 years agoi think something in animate_spri is making it jump a bunch
sparky4 [Mon, 23 Jan 2017 16:18:53 +0000 (10:18 -0600)]
i think something in animate_spri is making it jump a bunch

7 years agodang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not...
sparky4 [Mon, 23 Jan 2017 16:09:03 +0000 (10:09 -0600)]
dang it./wbuild.sh  vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww crap./wbuild.sh

7 years agodang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not...
sparky4 [Mon, 23 Jan 2017 14:58:17 +0000 (08:58 -0600)]
dang it./wbuild.sh  vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot! itis disabled wwww this is hard just to get it right wwww

7 years agodang it./wbuild.sh vga_state.vga_graphics_ram = video->omemptr; causes it to not...
sparky4 [Mon, 23 Jan 2017 14:39:14 +0000 (08:39 -0600)]
dang it./wbuild.sh  vga_state.vga_graphics_ram = video->omemptr; causes it to not have sprite in right spot!

7 years agofine tuning animation still
sparky4 [Wed, 18 Jan 2017 18:14:32 +0000 (12:14 -0600)]
fine tuning animation still

7 years agofine tuning animation still
sparky4 [Wed, 18 Jan 2017 18:04:48 +0000 (12:04 -0600)]
fine tuning animation still

7 years agofine tuning animation still
sparky4 [Wed, 18 Jan 2017 18:01:35 +0000 (12:01 -0600)]
fine tuning animation still

7 years agoMerge branch 'master' of github.com:sparky4/16
sparky4 [Wed, 18 Jan 2017 18:00:39 +0000 (12:00 -0600)]
Merge branch 'master' of github.com:sparky4/16

7 years agofine tuning animation still
sparky4 [Wed, 18 Jan 2017 18:00:03 +0000 (12:00 -0600)]
fine tuning animation still

7 years agofine tuning animation still
sparky4 [Wed, 18 Jan 2017 17:11:18 +0000 (11:11 -0600)]
fine tuning animation still

7 years agofine tuning animation still
sparky4 [Wed, 18 Jan 2017 17:08:29 +0000 (11:08 -0600)]
fine tuning animation still

7 years agoi actually fixed a bug instantly O_O on 1st try holy shit lol i gotta now work on...
sparky4 [Wed, 18 Jan 2017 14:30:09 +0000 (08:30 -0600)]
i actually fixed a bug instantly O_O on 1st try holy shit lol i gotta now work on the fine tuning of the animator function

7 years agopalllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 20:08:46 +0000 (14:08 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon

7 years agopalllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 19:31:40 +0000 (13:31 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon

7 years agopalllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 19:12:01 +0000 (13:12 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon

7 years agopalllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 19:09:38 +0000 (13:09 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon

7 years agopalllist not being worked on right now... i will work on sprite animation VERY soon
sparky4 [Tue, 17 Jan 2017 18:53:28 +0000 (12:53 -0600)]
palllist not being worked on right now... i will work on sprite animation VERY soon

7 years agomade palllist.exe as an experiment for me to make a palette system i want for p16...
sparky4 [Fri, 13 Jan 2017 18:43:47 +0000 (12:43 -0600)]
made palllist.exe as an experiment for me to make a palette system i want for p16 i am now way too tired to work on p16 for today wwww i also made animate-sprite be useable on wider than screen res wwww

7 years agomade palllist.exe as an experiment for me to make a palette system i want for p16...
sparky4 [Fri, 13 Jan 2017 17:50:36 +0000 (11:50 -0600)]
made palllist.exe as an experiment for me to make a palette system i want for p16 i am now way too tired to work on p16 for today wwww

7 years ago==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
sparky4 [Fri, 13 Jan 2017 15:44:19 +0000 (09:44 -0600)]
==== MAJOR CHANGES ARE BEING MADE!! WWWW ====

7 years ago==== MAJOR CHANGES ARE BEING MADE!! WWWW ====
sparky4 [Fri, 13 Jan 2017 15:26:12 +0000 (09:26 -0600)]
==== MAJOR CHANGES ARE BEING MADE!! WWWW ====

7 years agoi am going to work on a really big area of code it will be on the refresh system...
sparky4 [Fri, 13 Jan 2017 00:28:14 +0000 (18:28 -0600)]
i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am going to move to VRL/VRS soon! .

7 years ago==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area...
sparky4 [Thu, 12 Jan 2017 23:50:07 +0000 (17:50 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am going to move to VRL/VRS soon!

7 years ago==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area...
sparky4 [Thu, 12 Jan 2017 22:34:12 +0000 (16:34 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am trying to find out why the sprite drawer is being a punk!

7 years ago==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area...
sparky4 [Thu, 12 Jan 2017 22:31:27 +0000 (16:31 -0600)]
==== PRE SHOWPAGE TO SHOWMV CONVERSION ==== i am going to work on a really big area of code it will be on the refresh system, the walking/scrolling system, things that use showpage, adding disableing 8087 functions if no 8087 detected, and a bunch of other things i cannot remember off the top of my head because i am BURNT. I need a small break~ -- -- -- -- update! i am working on this i made ZC_WALK and i am trying to find out why the sprite drawer is being a punk!