sparky4 [Sat, 13 May 2017 19:07:09 +0000 (14:07 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what is mapsegs?
sparky4 [Fri, 12 May 2017 23:30:47 +0000 (18:30 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what mapsegs
sparky4 [Fri, 12 May 2017 22:10:05 +0000 (17:10 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game] what mapsegs
sparky4 [Fri, 12 May 2017 16:00:02 +0000 (11:00 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game]
sparky4 [Fri, 12 May 2017 15:53:34 +0000 (10:53 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^[CA_CacheMap added seems to be used in start a new game]
sparky4 [Thu, 4 May 2017 18:49:26 +0000 (13:49 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^
sparky4 [Thu, 4 May 2017 00:29:35 +0000 (19:29 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] boom has been fixed ^^
sparky4 [Wed, 3 May 2017 22:04:49 +0000 (17:04 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS] [xcroll.exe JK ing stuff makes the mm go BOOM so.. i will work on this....
sparky4 [Wed, 3 May 2017 21:13:05 +0000 (16:13 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS]
sparky4 [Wed, 3 May 2017 18:31:28 +0000 (13:31 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers [i am trying to find out how the hell you get the index number values of VRL/VRS]
sparky4 [Mon, 1 May 2017 18:40:57 +0000 (13:40 -0500)]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] palette debug show values added wwww and i need to know how to see vrs/vrl imaage data palette index numbers
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA] screaming horny cat ruins though processes
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back [i work on CA]
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back
16_ca needs huge amounts of work and I should remember what needs to be done soon[going to port rest of code to borland c some time so we can use the core components of id engine here ][going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] added 1st scroll back
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww [0croll.exe works better now]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww [0croll.exe works better now]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww [0croll.exe works better now]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory works how i want wwww
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] wwww
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] wwww
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] sd extended
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] sd extended
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] sd extended
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade alsmost perfectly works\!
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] p16 needs much help now.
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] p16 needs much help now.
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] p16 needs much help now.
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] p16 needs much help now.
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww and added 0croll.c the original one and it do not work.. damn it\!]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww and added 0croll.c the original one and it do not work.. damn it\!]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww and added 0croll.c the original one and it do not work.. damn it\!]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww and added 0croll.c the original one]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work [did some testing wwww]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings] also imf to xcroll is not work
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is fixed resuming fizzfade testings]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[xcroll is not working right FUCK]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade alsmost perfectly works\!
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[exmmtest.exe fixed stack was just too small]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...[exmmtest.exe fixed stack was just too small]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on and no idea how to make it work...
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww fizzfade being worked on
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box creates a ghost because page 1 do not have bg info thus it is stored and saved.... wwww
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box done
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\! text box done
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]16_rf now compiles BT UNKNOWN ON WHAT IT DOSE\!
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn! wwww added checkard tile stuff back wwwww
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn!
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff damn!
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!] p16 is needing massive work now... with Ca and other game stuff
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]imfplay works better than vgmtest
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]sountest.exe readded
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is quite buggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]sountest.exe readded
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is buggy on real machines. i need to debug it and fix added a struct printer[i need to get a reliable palette manager and checkers in the video system\!]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!][fixed issue with crashings on test programs][fuckings the file name shit]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!][fixed issue with crashings on test programs]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer[gvar.mm is FUCKING HUGE 14402 bytes FAT\!]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix added a struct printer
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM] MM_ShowMemory is uggy on real machines. i need to debug it and fix
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
p16 is being worked on a bunch by me wwww [16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM][the graphical version of show memory is added AND IT WORKS for watcom c ^^;]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM][the graphical version of show memory is added and is still buggy as fuck]
sparky4 [Wed, 29 Mar 2017 22:19:24 +0000 (17:19 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 21:44:54 +0000 (16:44 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 19:36:24 +0000 (14:36 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now]older zcroll renamed to xcroll[zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 18:14:46 +0000 (13:14 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 17:47:52 +0000 (12:47 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]
sparky4 [Wed, 29 Mar 2017 16:36:11 +0000 (11:36 -0500)]
[16_ca needs huge amounts of work and I should remember what needs to be done soon][OpenVGMFile needs to be ported to 16_snd.c]going to port rest of code to borland c some time so we can use the core components of id engine here [going to add 16_us.c eventually but the debug system and CA_ PM_ and MM_ usage is priority now] added animation delay test back wwww [older zcroll renamed to xcroll][zcroll is now the pre menu game loop system with PROPER data usage with CAMMPM]